

- #Tinkertool construct names for vien miner mod
- #Tinkertool construct names for vien miner windows 10
- #Tinkertool construct names for vien miner mods
Just a couple mods that you could do a lot with.
#Tinkertool construct names for vien miner mod
I miss the feeling of those older mod packs. I’m working on a mod pack right now that I want to “feel” good which is a hard thing to do. When you find something that DOES make sense like that, it's a good indicator that Vanilla Minecraft has some catching up to do / is broken in some way. Just having it by default doesn't seem to make sense. That's adding tangential, replacement gameplay in a survival game manner (since you work up to it / build / unlock it), rather than removing it wholesale.īy that standard, a manufactured power tool, a special enchantment, hell, a weird variety of TNT would all be good excuses to give vein mining to a player. But if you have to build a power infrastructure and then your own multiblock spawner and then a storage system for the drops, or you have to spend time & resources enchanting a bag that will keep your stuff through death, that's a different story altogether. If you're just clicking on a setting that means you don't have to mine or fight mobs or can't die or don't lose your stuff, that's cheating. Now he's a huge fan of end-game Draconic Evolution, fine-tuning the most efficient possible Extreme Reactor, and managing complex Botania mana farms so as not to crash his server.

"So you go to all that trouble just to cheat? So you don't have to actually go out and play the game?" he said, referring to my use of Equivalent Exchange to transmute mob drops because I hated farming mobs. When I first described modded Minecraft (in the "classic" age of the Technic Pack around 1.2.4) to a friend, who games a lot more than I do, he balked.

A stupidly expensive "magic block" that does everything in one go but costs 4 blocks of diamond, 2 blocks of emerald, a Nether Star and a couple mechanical bits at the end of 15-level recursive crafting recipe trees is inferior to a complex multiblock or assembly line, etc. but there's got to be gameplay that unlocks, leads to it, or maintains it. I think anything can be legitimate, fun, and appropriate. I’m trying to make something a little different from the millions of kitchen sink packs that exist. What prompted this was I’m working on a small 1.16 mod pack and getting backlash from my little community because I don’t want to include veinminer or stuff it with 400 mods. I'm interested to hear responses to this. IMO including VeinMiner in your modpack ONLY hurts the overall experience if you're trying to create a modpack intended to be played like a survival game. Mekanism adds a tool that essentially gives the player veinmining, but if we include that by default it becomes no different than a stone pickaxe and there is no reason to develop the tech to create this tool since a stone pickaxe is so much cheaper. With VeinMiner (or similar) there is no reason for this to exist, it removes the utility of this tool and it will go ignored by players. The Lumberaxe from tinkers does this right, the player has to craft an item that speeds up the gathering of materials. Mining by hand is supposed to be a little tedious and time consuming, this is what motivates the player to explore tools and machinery that help speed up the process of gathering materials. Because of this it makes the game less interesting. I posted all that on your Discord in Discussion-Support previously but I now know you prefer issues to be posted here, so I copy/pasted my Discord comment to here on your GitHub.Some people refer to VeinMiner as a "Mandatory Mod" it's a simple QoL addition that serves to make the game easier. I've tried with hands, with wooden tools, stone tools, iron tools, trying to vein coal, iron, copper, stone, dirt, grass dirt, but nothing vein mines anymore. And now vein mining does not work at all anymore. The tree fell, sticks and saplings and logs on the ground, but the log that I was punching remained. It made a sound of a broken log but nothing dropped. I made a second vein mining attempt on the same tree, punching the same block that I punched on the first attempt.

It broke one log on the first attempt, but not the log I was looking at which remained visually in place. Vein mining worked strangely on the first tree I punched. I have set a key to activate vein mining (using the grave key).
#Tinkertool construct names for vien miner windows 10
I am using Windows 10 v20H2 and Java 16.0.2 while playing Better Minecraft (Fabric) 1.17 using "fabric-0.11.6" and "veinmining-fabric-0.0.10-1.17".
